Paintball
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The Paintball screensaver turns your screen into a painters canvas, painting a picture in semi-impressionistic style using bouncing balls or (new in v2.0) blots of splattering paint.
Five 3D-rendered images are included but you can also load images of your own choice, or let the saver make a painting of your desktop. You can adjust the fuzzyness of the painting by changing the size of the spots. The number of bouncing balls can vary from 1 to 64.

The original version (1.x) was picked up by a couple of people who expected guns and paint splattering action. Naturally they were disappointed. For those people (but not just for them) Paintball is now "enhanced" with a new option, Paint Mode, which allows you to switch from the bouncing balls to... splattering paint.


Options:
-Image(s): choose which image you want painted.
* Default - paints one of five pictures that come with the saver
* Desktop - paints a picture of your desktop on the canvas
* Load - lets you pick images from your own collection.
Supported filetypes are BMP and JPG. The saver will pick a random image from your list.
When you create a list of your own images you have the option to stretch the images to fill the screen or scale them and add black margins.

-Paint Mode:
Bounce - the picture is painted by the traditional bouncing balls.
Splat! - the picture is painted by blots of coloured "paint".
Random - randomly picks one of the two modes.

-Number of balls: You can have up to 64 balls bouncing around simultaneously. (doesn't work in Splat! mode)

-Size of balls: You can choose to have tiny balls or extra large ones. Large balls may slow the saver down (no pun). The perspective option makes the size of the balls depend on their place on the screen. (doesn't work in Splat! mode)

-Size of spots (or blots): Each time a ball bounces it will leave a coloured spot. You can set the size of the spot to influence the appearance of the 'painting'.

-Speed: You can choose from slow to turbo. A high number of balls can slow the saver down, so turbo may not run as fast as you'd expect. High speed, with a lot of large balls will eat a lot of CPU cycles.

-Time per image: After a certain time Paintball decides the picture is finished and starts on a new painting. With this option you can set the time the screensaver will keep displaying a single picture.

-Wipe canvas: Decides wether Paintball starts a new painting on a clean canvas or paints over the previous picture.

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1996-2008 Remco de Korte
* my first name at onwijs.com